'Crash Bandicoot N. Sane Trilogy' developers have suggested new players start with the final game and work backwards.
The recently released bumper pack of games saw Vicarious Visions remaster the first three titles in the 'Crash Bandicoot' series - 'Crash Bandicoot', 'Crash Bandicoot 2: Cortex Strikes Back' and 'Crash Bandicoot: Warped' - and due to the difficulty in remastering the handling of each game, the developers have urged inexperienced players to start with 'Warped' before they try the first game.
The developers said: "An increased precision is now required in the first game, which makes the gameplay experience different. Particularly if you are a new player, you may want to start with the second and third games first, and then come back to try Crash Bandicoot after you've had more practice. For those of you who played the originals and acquired a fair amount of muscle memory, re-learning the handling in our game may present an additional challenge you weren't expecting. But we're sure you up to the task."
Vicarious Visions also claim the difficulty in handling comes as an attempt to remain faithful to the original games, which were developed by Naughty Dog.
In a blog post on publisher Activision's website, they said: "Our goal for the Trilogy was to reduce any points of frustration while preserving the challenge of the originals, and we feel we've done that.
"We spent a lot of time studying the three titles and chose the handling from 'Crash Bandicoot 3: Warped' as our Trilogy's starting point; it represented the most improved and modern approach as it gives players the most control.
"We went through rounds of internal testing, user testing, and iterations to get each game's handling to just the right place. In the end, we ended up tuning jump differently for each game, so that the jump metrics are the same as the originals. However, there are a few subtle differences in 'Crash Bandicoot', chief among these being the fact that you fall more quickly upon release of the X button than you did in the original first game.
"Combined with the addition of physics, certain jumps require more precision than the originals. Much like the handling, we iterated on collision and physics throughout development to make it fair to all players and as faithful to the original games as possible."